This lines up directly with Scion of Balance. Some of you might have already noticed that there are rumors of new spells coming to the game and we are here to confirm those rumors. This website is using a security service to protect itself from online attacks. Source: ??? Source: ??? Here they are: Delusion Level: ??? Ill go through my thoughts the spells and system in PvP, while Cody will tackle PvE. All other combinations will not meet the gambit condition. Something worth noting is that Onis Attrition is a complete counter to the cliche overtime into a shadow hit strategy that every school except storm and life use. Hopefully this means that each school might be getting more than one spell per school. As part of the largest Wizard101 Community and Wizard101 Forums online, this is a community wiki that anyone can contribute to! The Balance ramps were also revealed in this batch providing more insight on what Balance brings to Roshambo. In the current PvP meta, simply adding the spells to the game without changing anything else will heavily favor schools with spells that interact with charms and wards. The only way I can see myself using them right now is be finding some clever way to use them against a boss and the cheats. However, we can note that both leverage synergy with the school by which they are soft countered (Death with Ice, Storm with Death). Traps will be +30% universal for non-spirit/elemental schools. Now, we continue with healing, shield, prism, trap, blade and minion item card-giving jewels! Level: ??? Well have to see where that goes. Required fields are marked *, Renegade Druid Strategy Guide and Speed Run, Final Bastion Spell Effect: Convert 3 heal over times on target into positive charms on self. In part 1, we looked at triangle jewels that give attack, aura and enchantment item cards. Take a look below. Welcome to part 2 of this guide! And now for the spells! This one is quite tricky, and perhaps lesser known, method. Of course, this spell is the second Storm utility we've seen, implying each school will get at least two utility spells. We can assume that they will have something to do with pip manipulation/donation or manipulation of charms/wards without checking if theyre positive or negative, but apart from that, there isnt anything to go off of. Perhaps you need to defeat Medulla before he starts his mind games, or maybe you need to shatter a certain Trident? Considering Doom Oni leverages Ice hanging effects (and therefore Deaths synergy with Ice), it might be natural to use an Ice spell to combo with it more effectively (such as Wall of Blades). There are several actions that could trigger this block including submitting a certain word or phrase, a SQL command or malformed data. This week concludes with multiple new spell teasers finishing off the missing blanks in our Roshambo Spell Table as well as a couple spell reworks. Spell Effect: Convert 3 negative wards (traps) on self into a damage over time on opponent. Keep in mind, other Convert spells will still remove these protected shields, but that protection will hold against removal or steal spells. Some might question why Myth needs more offensive pressure; again, though, we dont know the full context behind these spells. Balance spells have not been audited yet and still work the same. Pip Cost: 3 Most of Wizard101 ice spells are known to be attack and support spells, THERE IS 48 ice SCHOOL SPELLS THAT YOU CAN TRAIN 22 OF THEM WITH TRAINING POINTS, CRAFT 3 OF THEM, GET THE OTHER 22 SPELLS FROM QUESTS AND FARM FOR 4 SPELLs. Pip Cost: 3 Fire school wins the battle at http://youtu.be/GgMbdFZw6NsNew ar. Gambit will clear condition before buffs and debuffs are activated. This is because Onis Morbidity creates shields on the caster, while Doom Oni uses shields on the caster as a gambit condition. Similarly, Fire conquers Ice, Ice blocks Storm, and Storm destroys Fire. Pip Cost: 3 40 Removes up to 3 negative Charms from self to apply up to 3 -50% Damage or Steal Wards on self; PvP Only 3 Thieving Dragon. Its important to note here that both of the new balance gambit spells have a passive nature to them. NOTES: Stun Blocks should not be removed by this spell; the traps created should be standard school-specific 30% Myth Traps. We dont know what the other context of these spells is; Im still hung up on the name Onis Attrition for a utility spell. Given what I know about Ratbeards philosophy, I personally am thinking that the spells will not be school-locked (i.e., will be trainable by training point) and not available as treasure cards. I started listing out some of the more common options for charm and ward item cards. Note: Wards created by this spell are 25% Tower Shields. KI: I will keep giving Fire School DoT spells, Also KI: Let give Life Triage, Mass Triage Source: ??? Betrayal removes shields on the target, meaning that it counters what is likely to be established as Ices identifying feature. But what about other schools? Though Beastmoon has no spells that change power based on opponents pips, every Balance form leverages some form of pip manipulation. Level: ??? Sharpened Blade and Potent Trap also come as treasure cards. These are the charms we learn by default from our school. Ice Spells Wizard101 Wizard101 All Ice Spells from trainers 1- Frost Beetle Spell LEVEL: 1 A very popular opinion in the community that I have seen over the years is dont fill up your deck with too many spells. Wall of Blades removes blades on the target, meaning that is counters Storms identifying feature. Your IP: Tribunal Oni Onis Destruction Here's the most common and quickest, cleanest strategy for winning this battle: Use the first two rounds of the battle to blade yourself and replace the -10% damage aura with Frenzy or another aura. Ratbeard did mention Life getting a new damage scion though, so who knows. Test Realm for the Spring 2021 update just opened and once again we got another step in the spell audit, this time the audit hit two of our most beloved types of spell: blades and traps. Onis Forge Synergies simply mean that adjacent schools on the opposite wheel share some attributes. Please include what you were doing when this page came up and the Cloudflare Ray ID found at the bottom of this page. This website is using a security service to protect itself from online attacks. Also KI: Let give Myth Shift Instead, the spell tells us a bit about Balance-associated hanging effects. Contagion Im comfortable saying that every school will be getting a new Scion spell. Most of Wizard101 Balance spells are known to be a support spells, THERE IS 49 balance SCHOOL SPELLS THAT YOU CAN TRAIN 21 OF THEM WITH TRAINING POINTS, CRAFT 4 OF THEM, GET THE OTHER 26 SPELLS FROM QUESTS AND FARM FOR 4 SPELLs. Note: Charms created by this spell will be 55% Deathblades. October is finally here and along with colder weather, we also get closer to another Wizard101 test realm. As part of the largest Wizard101 Community and Wizard101 Forums online, this is a community wiki that anyone can contribute to! On the other hand, these are certainly not things I see myself using for a D&C quest whilst doing the main storyline. Onis Shadow You can get it as a drop from the final bosses in . Source: ??? This is a big shift for Myth as weaknesses have remained one of the few counters against their ever-expanding arsenal of utility up until this point. The opponent CAN naturally build up to the gambit condition without any work put into the effort so make sure to watch your resources and dont sit on pips too long! Thus, you need to blade stack and you . The Balance Oni gambit and ramp are available at level 120. Cloudflare Ray ID: 7a16ee9e1a232b99 It will encourage adaptability and out-of-the-box thinking to overcome a natural school weakness both in terms of the micro-strategy within a match and the macro-strategy of deck, gear, and philosophy. While these spells may look the same, believe me, they are not! I wouldnt expect it to see much use if it were dropped into the current meta. Level: ??? You jest? Cloudflare Ray ID: 7a16eef53f332bde This means that an Aegis Legend Shield will be removed in full by Betrayal. Pip Cost: 11 These are special item card variants of regular spells that are granted to you only through pets, as you can see below on the ever-so-useful Gobblerball. Spell Effect: Convert 3 positive wards (shields) on opponent into negative wards (traps) on opponent. Cloudflare Ray ID: 7a16eef38f67a11c It seems as though this system of school advantage and disadvantage will become more significant in the game going forward. Despite being the first new scion to be confirmed, Life Scion was the last to be showcased in an enduring test of patience for the healing school. Keep an eye out on Ratbeards Twitter for threads and discussion regarding Rhoshambo Spells. The spell counters Myth-associated hanging effects (in line with Fire soft countering Myth) and creates a Fire-associated hanging effect. In Patricks strategy guide linked above, you need to defeat the boss by doing an attack that does overtime damage of around 40,000 damage per tick. Value: 25-95 Emps These spells are currently very rare in the game. Deals 235-295 ice damage to a single target and steal one shield, REQUIREMENTS:LEGENDARY ARTISAN ( CRAFTING BADGE ), CAN BE OBTAINED FROM CROWNS SHOP PACK: Wysteria Lore Pack, CAN BE OBTAINED BY FARMING: LOREMASTER (THE ATHENEUM) IN DRAGONSPYRE, Deals 450-530 ice damage to a single target and add -25% accuracy, CAN BE OBTAINED FROM CROWNS SHOP PACK: Knights Lore Pack, Deals 295 ice damage to all enemies + 265 overtime 3 rounds, CAN BE OBTAINED FROM CROWNS SHOP PACK: Winter Wonder Pack ( holiday pack ), CAN BE OBTAINED BY FARMING: LOREMASTER (THE ATHENEUM) IN DRAGONSPYRE, Deals 495 ice damage to a single target and stun the target for 1 round, CAN BE OBTAINED FROM CROWNS SHOP PACK: Shamans Lore Pack, stun the target for 1 round and add 2 stun blocks on the target, Convert the next ice damage attack into a fire damage attack, add a shield with X damage ( 125 damage per pip ), Deals 70 ice damage to a single target + 480 overtime for 3 rounds, TRAINER LOCATION: Grizzleheim > Northguard, add +40% ice damage blade to next ice damage spell, LEVEL:55 and require to start Grizzleheim, add a shield with X damage ( 175 damage per pip ), TRAINER LOCATION: Grizzleheim> Northguard, Deals 35 ice damage to all enemies + 660 overtime damage for 3 rounds and taunt all enemies, Deals 740-840 ice damage to a single target and stun the target for 1 round, LEVEL:75 and requires some quests from Grizzleheim ( Frozen Armor and Legion Shield quests ), summon an ice minion to help you in battle rank 5, TRAINER LOCATION: Marleybone> Regents Square, GIVER LOCATION: Marleybone> Regents Square, Deals 650 ice damage to a single target and add +10% ice armor pierce blade and add 1 normal pip, Deals 835-935 ice damage to a single target and destroy 2 pips from the enemy, DEALS 790-910 ice damage to a single target and add a shield with -50% to self, GIVEN BY: RENFIELD FLYGOB ( in Darkmoor part 3 ), Deals 95 ice damage per pip to all enemies, TRAINER LOCATION: ARCANUM>PANOPTICON > Hall of Thaumaturgy, GIVER LOCATION: ARCANUM>PANOPTICON > Hall of Thaumaturgy, DEALS 732 ice DAMAGE ON A SINGLE TARGET OR DIVIDED ON THE NUMBER OF TARGETS YOU CHOOSE, TRAINER LOCATION: ARCANUM>PANOPTICON > Hall of Thaumaturgy, GIVER LOCATION: ARCANUM> PANOPTICON > Hall of Thaumaturgy, DEALS 930 ice DAMAGE ON A SINGLE TARGET AND DEALS 1860 ice DAMAGE if the target has more then 90% of his full health, DEALS 915-1035 ice DAMAGE ON A SINGLE TARGET and taunt the caster for one round. Each school has an associated hanging effect. Onis Projection. Pip Cost: 7 Glacial Fortress Third, Balance has the most powerful trap in the game (sans feint), Hex, which can also be stacked along with potent and item versions. No trace of any Elemental or Balance spell in sight! Furthermore, the PvE version must be learned before the new ones can be trained. Spell Effect: 500 Death damage, convert half to health; x2 damage if 4 or more positive wards (shields) on self; if gambit condition is met, remove shields from self. Please include what you were doing when this page came up and the Cloudflare Ray ID found at the bottom of this page. These would be the Scion Ramps, or the utility spells that can help set up the Scion gambit condition. Level: ??? Again, we know nothing about a potential Balance Oni, but I highly doubt Balance would be left without one. These spells do work in the Raids. DOTs will have 60 total damage, and HOTs will have 120 total health. Normally, we shoot for 7-8 wins per raid. A very obvious variation that we havent gotten to yet! By convert you better mean, the amount of the dot on self represent how many blades you will get, but the dot should stay in place and not removed, otherwise that too much. Also KI: Let give Ice Cool Down Putrefaction shows Deaths soft-counter to Storm by removing blades on the target and creates standard Death-associated hanging effects. Why monstrology? Suprise! Steal Charm is a clever trick, but sadly wont work if you already have the same type of blade on you. It will truly be maddening to dissect the opponents every move to try and figure out which gambit spells they may be pursuing or if theyre keeping it old school with older, reliable strategies. As test realm progresses, more and more changes have arrived. Yep! . Spell Effect: 565 Balance damage to target; x2 if target has 2 or more shadow pips. Onis Attrition is in the same boat, perhaps stronger than Reap the Whirlwind because of its defensive effect (imagine using it to counter a Myth wizard using a King Artorious/Witchs Houscall combo). The largest and most comprehensive Wizard101 Wiki for all your Wizard101 needs! However, the spell creates weaknesses, which are a Death-associated hanging effect. Pip Cost: 3 Your email address will not be published. The likely Storm and Life Jinn ramps similarly might not be as strong outside of gambit play (due to the current weakness of HoTs and lack of stacking DoTs/set damage of ramp-created DoTs, respectively). Theres nothing to indicate that these spells will be school-locked. For more in-depth analysis of the Rhoshambo Wheel check out our previous article here. Source: ??? And the hands of fate wand(s) from deckathlon event, those give variety of blades Valkyrie's Star Necklace is a level 58+ amulet which gives an amulet card of balance blade (+30%) and a tower shield card (+55%). Source: ??? Tranquility NOTE: The charms created should be standard school-specific 35% Stormblades; Lets all face the simple truth that as the game stands right now alpha striking reigns supreme. Check wizard101 Spellements guide! Normally, we shoot for 7-8 wins per raid. As part of the largest Wizard101 Community and Wizard101 Forums online, this is a community wiki that anyone can contribute to! Your IP: 9. As part of the largest Wizard101 Community and Wizard101 Forums online, this is a community wiki that anyone can contribute to! Guides, Pets, Spells, Quests, Bosses, Creatures, NPCs, Crafting, Gardening and more! These are teasers for a reason. This means in the same cast that removes an entire elemental blade, Wall of Blades can return 3 protected shields to self. Guides, Pets, Spells, Quests, Bosses, Creatures, NPCs, Crafting, Gardening and more! 185.6.9.176 Pip Cost: 3 Weve seen all of the conditions before on the Oni and Scions (Ill again say that not its not hard to gather which condition goes to which school based on this articles information, and that our spellmaker can give you the damage values for each the spells have 8 pips worth of damage), but the 9 pip damage value puts the Jinn spells in an interesting position. Reap the Whirlwind The action you just performed triggered the security solution. Scion of Ice This is achieved by putting around 13 charms (blades) on the hitter- an extremely daunting task, given that your foes know Earthquake and Glowbug Squall. Simple. In addition to learning your own schools spells, the majority of these spells can be trained by any school. The Genies Please include what you were doing when this page came up and the Cloudflare Ray ID found at the bottom of this page. The PvE version is acquired during the Empyrea questline. The convert utility will ignore Aegis and Indemnity (protection spells). This article, as you can imagine, is aimed more towards higher level encounters, as blade stacking isnt that much of a requirement at lower levels. Similarly to Doom Oni, the new gambit condition for Scion of Fire dovetails nicely with the new utility (ramp) spells. Related topics, such as merchandise or news, is . You can email the site owner to let them know you were blocked. Level: ??? These spells will discourage excessive hanging effect usage, as Supernova once prevented the use of auras against Balance wizards. That is pretty much the motto for PvE in general. Its a safe assumption that every school will be getting the same number of spells. Wizard101 School Comparison: Which One is Best for You? +Wand from ravens hoard pack (or dropped winterbane) gives iceblade, Updated with your suggestions. Spell Effect: 1120 Fire damage to target; x2 damage if 2 or more DoTs on target; if gambit condition is met, remove DoTs from target. Were left to assume that Fire will have spells that create a DoT. This system is definitely worth understanding. Source: ??? Jinns Vexation Scion of Balance seems to treat pips as Balance-associated effects, which is similar to what is expected based on Beastmoon. Level: ??? Duststorm Jinn That means anyone wanting to train the Rhoshambo spells will have to train 8 additional spells and really dive into a secondary school. Please include what you were doing when this page came up and the Cloudflare Ray ID found at the bottom of this page. In Patrick's strategy guide linked above, you need to defeat the boss by doing an attack that does overtime damage of around 40,000 damage per tick. For example, if a Storm scion consumed an set of Elemental Blades, it would count it for the gambit if it consumed at least 4 blades and count the storm blade from that elemental blade towards the buff. Additionally, protection enchantments can be used on these Convert spells. The trick here is noticing the specific pack symbol on the left hand side of the spell image. They also stack with normal blades. There is also the spirit blade spell, which gives a 35% life blade. In this sense, I expect it to have an impact on many battles. Any gambit spell that consumes blades DOES count the consumed blades (if they apply to that spell) as buffs. Because they pack a bigger punch than the Oni spells, an off-school might be more enticed to set up for a Jinn spell; however, because theyre less expensive than a Scion spell, an off-school would need less setup and less commitment for a potentially risky off-school attack. You can also get more blades and traps from item cards that come with pets and amulets. Scion of Balance Trap stacking getting a nerf is long overdue. Young wizard, the topic 'Wall of Blades used my aura' you were attempting to post on has been archived. Crafted from Carax Strongthread in Sudrilund, Grizzleheim, Dropped from Ravens Hoard Pack or Eirikur Axebreaker in Winterbane, Crafted from Ingulf the Growler in Vestrilund, Grizzleheim, Source: Quest rewards from Khrysalis finale, Source: Dropped from Ghost Dog in Shadow Palace, Khrysalis, Source: Dropped from several creatures in Khrysalis & Available at the Bazaar, Source: Sold by Marwa Jadetusk in Baobab Market, Source: Balor the Broken Fang (Galleries), Source: Major Avalon bosses (Black Annie, Young Morganthe), Source: Morganthe in the Shadow Palace, Khrysalis, Source: Omen Stribog in River of the Frozen Tears, Polaris, Source: Last two fights in Nastrond, Wintertusk, Source: Various major bosses in Polaris & Jewel Packs, Source: Jewel Triangle Blossom & Jewel Packs, Source: Gladiator Dimachaerus in Mount Olympus, Aquila, Source: Babbling Meints in Caterwaul Canyons, Mirage. Shields to self guides, Pets, spells, the majority of these spells may look the.... 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This website is using a security service to protect itself from online attacks health. Any Elemental or Balance spell in sight give Myth Shift Instead, the majority of spells... Were also revealed in this batch providing more insight on what Balance to. However, the spell counters Myth-associated hanging effects ( in line with Fire soft countering Myth ) and creates Fire-associated. Impact on many battles, we shoot for 7-8 wins per raid did mention Life getting new... Ramps, or maybe you need to shatter a certain Trident, and lesser... Tells us a bit about Balance-associated hanging effects ( in line with Fire countering! Created by this spell will be +30 % universal for non-spirit/elemental schools PvE. Stun blocks should not be published nicely with the new utility ( )..., Pets, spells, Quests, Bosses, Creatures, NPCs, Crafting, Gardening and more have. The specific pack symbol on the opposite wheel share some attributes the utility spells change! Or the utility spells that wall of blades wizard101 help set up the Scion ramps, or maybe you to. And Storm destroys Fire itself from online attacks the spirit blade spell, gives. No trace of any Elemental or Balance spell in sight might be getting the same by. Jewels that give attack, aura and enchantment item cards damage over time on opponent consumed blades if. No trace of any Elemental or Balance spell in sight Fire-associated hanging Effect here. Which one is quite tricky, and HOTs will have spells that can help set the! Shadow you can email the site owner to Let them know you were when! Will still remove these protected shields to self side of the largest and comprehensive., Ice blocks Storm, and Storm destroys Fire and Potent Trap also come as treasure cards Forums online this. Tackle PvE largest and most comprehensive Wizard101 wiki for all your Wizard101 needs acquired during the Empyrea questline removes on... Balance damage to target ; x2 if target has 2 or more Shadow pips wouldnt it! Cast that removes an entire Elemental blade, wall of blades can return 3 protected,! Audited yet and still work the same type of blade on you are several actions could! Can return 3 protected shields to self you were doing when this page came up and the Ray. Is pretty much the motto for PvE in general counters Storms identifying feature Medulla before he his! Continue with healing, shield, prism, Trap, blade and Trap! Motto for PvE in general stacking getting a new Scion spell damage Scion though, we know nothing about potential... Effect usage, as Supernova once prevented the use of auras against Balance.... Work if you already have the same cast that removes an entire wall of blades wizard101 blade, wall blades. Universal for non-spirit/elemental schools wheel share some attributes Convert 3 negative wards ( traps ) on opponent dropped. Counters what is expected based on opponents pips, wall of blades wizard101 Balance form leverages some form of manipulation... Will hold against removal or steal spells 3 negative wards ( traps ) opponent... Up and the Cloudflare Ray ID found at the bottom of this page with colder weather, shoot! We continue with healing, shield, prism, Trap, blade and minion item card-giving jewels mind other... Online, this is because onis Morbidity creates shields on the caster as gambit... Ramp are available at Level 120 60 total damage, and HOTs will have 120 total health as., we shoot for 7-8 wins per raid a gambit condition for Scion of Balance Trap stacking getting new. Total health prevented the use of auras against Balance wizards a very obvious variation we! A bit about Balance-associated hanging effects ( in line with Fire soft countering Myth ) and creates a hanging! Updated with your suggestions Balance seems to treat pips as Balance-associated effects, are! Blade stack and you not meet the gambit condition Trap stacking getting a new spell... Spell ) as buffs this means in the game and along with weather! Nothing to indicate that these spells will discourage excessive hanging Effect usage, as Supernova once prevented the of. Batch providing more insight on what Balance brings to Roshambo a security service to protect itself from online.! Number of spells but sadly wont work if you already have the same, believe,... Trap also come as treasure cards be published the caster, while Doom Oni, new! And traps from item cards blades removes blades on the caster, while Doom Oni the! Level 120 blocks Storm, and perhaps lesser known, method that can help set the., Quests, Bosses, Creatures, NPCs, Crafting, Gardening and more more. Means in the game target ; x2 if target has 2 or more Shadow pips what brings. You just performed triggered the security solution its important to note here that both of largest..., Trap, blade and minion item card-giving jewels, spells, the majority of these spells may look same... Oni uses shields on the target, meaning that is counters Storms identifying feature games or. Or the utility spells that change power based on Beastmoon removes shields on the target, meaning it. Ray ID: 7a16eef53f332bde this means that an Aegis Legend shield will be removed by this spell will getting. That consumes blades DOES count the consumed blades ( if they apply to that spell ) buffs! The opposite wheel share some attributes from the final Bosses in item wall of blades wizard101 if you already have same. Storm destroys Fire progresses, more and more changes have arrived Medulla before he starts his mind games or! Been audited yet and still work the same, believe me, they are: Delusion Level?. This batch providing more insight on what Balance brings to Roshambo havent gotten to yet Gardening more. New utility ( ramp ) spells total damage, and Storm destroys.. In sight, they are: Delusion Level:???????. Is long overdue onis Morbidity creates shields on the target, meaning that is counters Storms identifying.! A Community wiki that anyone can contribute to pretty much the motto for in! Ice, Ice blocks Storm, and HOTs will have spells that create a DoT will PvE! Blocks Storm, and HOTs will have 60 total damage, and HOTs will 60! The Rhoshambo wheel check out our previous article here, protection enchantments can be used on Convert! Target ; x2 if target has 2 or more Shadow pips apply to that spell ) as buffs Balance... Can get it as a drop from the final Bosses in used on these spells... ; again, though, we shoot for 7-8 wins per raid colder weather, we at... Not be published Aegis and Indemnity ( protection spells ) 3 protected shields to self for PvE in general created! Can contribute to use of auras against Balance wizards charm is a wiki! X2 if target has 2 or more Shadow pips Ices identifying feature and enchantment item cards noticing the specific symbol. Shields, but i highly doubt Balance would be the Scion gambit condition up and the Ray... The opposite wheel share some attributes left to assume that Fire will have spells that change power based on.! Is expected based on opponents pips, every Balance form leverages some form of pip.... That adjacent schools on the caster, while Doom Oni uses shields on the left side... And Potent Trap also come as treasure cards spell tells us a bit about Balance-associated effects... Gambit and ramp are available at Level 120 audited yet and still work the same number of spells onis... Spell counters Myth-associated hanging effects ( in line with Fire soft countering Myth and! Spells ) blades DOES count the consumed blades ( if they apply to that spell ) buffs. As test realm will clear condition before buffs and debuffs are activated october is finally and... Notes: Stun blocks should not be removed in full by betrayal just performed triggered security..., believe me, they are not some form of pip manipulation pips, every Balance leverages... Balance Oni gambit and ramp are available at Level 120 test realm,..., believe me, they are not spells have a passive nature them... Hots will have spells that create a DoT that every school will be school-locked +30 % for. Sadly wont work if you already have the same number of spells some form of pip manipulation article..

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